Dwarves, elves, gnomes, undead... all WoWers now have a reason to dance. World of Warcraft has consumed its 9 millionth victim... I mean customer. That was the official news from Blizzard today.
The 9,000,000 includes all active accounts including ones still on their free trial time, but it does not include cancelled or expired accounts(such as mine from years ago). This is pretty impressive, and World of Warcraft doesn't look like it will be slowing its momentum anytime soon.
The game has reached this peak less than 3 years after its release in November 2004 and is credited with revolutionizing the MMORPG world. It is still one of the most copied games when it comes to new MMORPGs and takes up a lot of people's time(I know because I have a lot of friends consumed by the game). The game is available in seven different languages and played worldwide.
Let's do some quick math. $15/month subscription fee at 9,000,000 subscribers... $135 million per month?! I need to get out there and program a MMORPG of my own.