The posting calls for "a game engine that includes powerful physics capabilities could support accurate in-game experimentation and research. It should simulate real NASA engineering and science missions in a medium that is comfortable and familiar to the majority of students in the United States today."
Seems interesting and like it could be educational, but I doubt it will be a huge success. Educational doesn't sell games. And realistic simulations of space manuevers aren't that great either. America's Army sold because people like shooting other people.
(Although I wasn't a big fan because it was too realistic. I couldn't tell who the enemies were and I would always die.)
Sunday, January 27, 2008
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